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Egann said:

I hope the sequel is open world. Doesn't have to be a huge world like Skyrim--one digital square mile is probably plenty--but the corridor really, REALLY irritated me in this one.

Also, I really would like to see a better distinction between human and supernatural enemies. Human enemies don't have much health, flee when they might die, and in survival situations will probably be stingy with their ammo. Supernatural enemies can take as much damage as you want and have no survival instincts whatsoever.

And yet fighting them played out EXACTLY THE SAME.

Tomb Raider was a bit too much of an action game for it's own good. The level design and enemy count was ridiculous, and while there were a ton of really good set-pieces in the gameplay, without some gameplay between them it just became too much. Just a couple of minutes to cool down exploring an open map would change everything. For example, forcing Lara to catch or collect dinner in order to level up would have changed the game so much for the better because the quiet and slow moment prepares the player for another climax.

I actually DON'T think the sequal should be an open world. Having more of a linear game allows for a more complex and better story to be told imo, the game gets more focused. I think they should keep the format that they have going with "smaller" areas (that's still pretty big at times) that's open for exploration. Not everything has to be open world nowadays.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.