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DanneSandin said:
6m sold, and barely profitable... How could this game cost so much?! I'm really enjoying it so far, but that's one expansive game, that is!

They probably had an average selling price of $40...  That's only $240,000,000...

The cost to build the game was probably around $100,000,000...  Then, borrowing costs, administrative costs, sales, marketing, support, running servers, patches, platform ports, etc...

$240,000,000 doesn't go that far...

Investors looking for ROI's as multipliers... 2x, 3x, 10x, 20x....

Best case scenario they are probably only making .25x...  Why would I put my investment money there?  When I can go and invest in other industries and get 2x, 5x, and 10x the return and not have to front so much.  Gamers don't realize this is about money...  If a solid game like this can only make investors .25x more than their investment they have no incentive to stick in this industry. 

There is no incentive in this industry for a AAA game to be innovative.  Innovation costs more money and there is very little guaranttee that investors will see the money back.  I have a lot of investments.  I don't touch the games industry (even though I love playing games) because as an investor there is no money in it for me.