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Machiavellian said:
theprof00 said:

1 Not sure what you are saying here. Who was criticizing the system?

2 Do you know what an engine is? Yes? Then you would know that different engines do things differently. Saying "there is one best selling engine, who cares about the others", is like, directly against the whole multiplatform perspective as a whole. Should there just be ps4 then?

So you tell me as a developer which engine would you support.  The one that’s free and support pretty much everything or the one that cost that does not.  I am not saying Unity is the best, I am saying it supports all platforms and is free for developers who develop on multiple systems, Its proven and widely accepted.   

What I am saying is if you are an engine developer, its best to compete with your competitors not whine about using SRAM or complain that the OEM did not give you the love the way you wanted.  As a developer, I care little about such whining, instead I want to hear how your engine will provide me support for all platforms and do the best to wrestle as much performance as possible from each. 

Like I stated in another post, this developers' customer is not MS, its other developers and when a decision is made to purchase an engine from a developer, such whining is of no concern.  On another point, this is one side of a story where there are 2 parties and little info.  Who knows how they acted when making a submission.  Who knows the response sent back from MS or anything.  I am willing to believe that MS is a pain to work with depending on what part of the business you are communicating with but you can still work with them.

That's like arguing that one should just eat mcdonalds because the calorie content far exceeds any other food source per dollar....not that I'm saying Unity is like McDonalds. I'm saying that just because something is free and a lot of people use it, does not mean every developer wants to use it. Do you know any major studios that use unity?

Do you know any major studios who all use the same engine? No. They all make their own engines, or source different engines...there are even different kinds of engines, like graphics engines, or physics engines. You know the unreal engine? Look at the games that use it. It is designed for first person shooters, and third person over the shoulder. It is known for its grittiness, dynamic per pixel lighting, and customizable shaders. If you're making a game like this unreal engine is an option.

The point is, every engine is designed for specific purposes. While there are some general engines that kind of do everything, they are known for their flexibility rather than their capability. Personally, I don't know anything about c4. I know Unity is a very good engine and very flexible, but that doesn't mean every dev is just going to use it because it's free.

Yes the engine designer is targetting developers, yes they are cutting down their demographic...but that doesn't mean they are whining or stupid. Everyone in the industry knows that the market is difficult, and sometimes, the difficulties aren't worth the hassle.

A couple years ago, I wrote a thread about some devs complaining about Nintendo agreements, disrespect, and unfair practices. Everyone said the same thing as you. Eventually more and more devs came out about it, and look....everyone questions why there isn't very much third party support. The evidence is clear as day.

This is the same evidence as here. This isn't just one developer who has complained about this. It is one in many. You think it's just some sort of mistake I guess? That all the devs are saying Sony is really great to them and everything, and that MS isn't. Then you see the list of people onboard each system, and you're like "gee, that makes sense now".

I guess you can argue the engine thing however long you want....I don't mind. It has nothing to do with the real meat of the story.

You know what other industry treated "shitty indies" the same way? The comic book print industry....and it's been a big mistake.