By using this site, you agree to our Privacy Policy and our Terms of Use. Close

So basically they used a technique that allowed them to achieve native 1080p without it being what would traditionally be considered native 1080p. It's not 1080p upscaled from a lower resolution but it's not 1080p rendered in a single frame either. I'm assuming this was done because framerates higher than 30fps would not have been possible in Killzone's multiplayer if they went for true native 1080p. So they went for a more complex solution to achieve that resolution with higher framerates to make up for what they couldn't do with raw hardware power.