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ICStats said:

This sounds like a cool novel rendering technique. A parallel could be drawn to a video codec like on Blu-ray, which does not store 100% native 1080p images either, it stores a highly compressed version and motion vectors to reconstruct a 1080p image from multiple temporal frames. Are we going to say Blu-ray or any video for that matter is not true HD?  Do you want the Blu-ray box to say (compressed temporal-interpolated 1080p to be totally accurate) ?


This is not an storage problem, the analogy is invalid. Next thing we will read is that snes games interpolated with HQx4 filters and with black bars to fill the framebuffer are native 1080p games.