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ethomaz said:

Kynes:

You shouldn't guess/compare with 720p or 900p requirements, because you don't have the graphics development knowledge. That conclusion on the DDR3 is wrong, coping 960x1080 images from - to RAM isn't very bandwidth expensive.

It is... you need to move these 4 frames at least 60 times per second and create the framebuffer to work on before to send to screen... you can't do that on PS3 or 360... I guess you can't too on Xbone because the eSRAM is limited to 32MB that is already not enought for the frame buffer.


I love when you start make things up.

You don´t need all the whole  4 frames stored anywhere to calculate the movement vector, you don´t even need those pixel to have full color range. You can also work with blobs and other image artefacts other than each pixel movement vector. XOne BW is more than enouth to handle this situation, may be not in the exactly same way GG used on the PS4, but "temporal upscale" is not much more demanding than "spatial upscale".