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ethomaz said:

fallen said:

 Next thing you know people will start claimingh it's actually better than real 1080P. Because Sony. Mark my words.

 

I mean come on Guerrilla felt the need to even note "it's very computationally expensive" or whatever. obviously defensive. If it's so computationally expensive then why didn't you just use real 1080P?

 

I think Xbox should start using this technique, then we should go point out all these past posts saying how good it was for Shadowfall, when people criticize it :)

It is not demanding like native 1080p but it is more demanding than 720p or I guess even 900p upscaled with better IQ too...

BTW it needs a good chunk of fast read/write RAM... I can't see how devs can store the frame buffer and these isolated addictional frames in the 32MB eSRAM to work with... store in DDR3 will be too slow to do that every frame in 60fps... so I guess this tech won't be used in Xbone's games.

I can be wrong too.

Yep. They need 2.5 full HD frames for their technique, at least. The best I have seen on XB1 is a double buffered full HD frame (used by every 1080p XB1 games), I think 32MB video ram is not enough for this technique.

And don't forget that the 3 (half-)full HD frames need to store additionall information, the pixel motion vector.