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globalisateur said:

Very clear explanation by GG.

This should at least stop those "interlaced 1080i" posts once and for all.

Temporal reprojection from 4 past frames (3 frames of 960x1080p and 1 frame of 1920x1080) with tracking of pixels to predict their future position + temporal anti-aliasing? Seems a very GPU expensive technique.


Next thing you know people will start claimingh it's actually better than real 1080P. Because Sony. Mark my words.

 

I mean come on Guerrilla felt the need to even note "it's very computationally expensive" or whatever. obviously defensive. If it's so computationally expensive then why didn't you just use real 1080P?

 

I think Xbox should start using this technique, then we should go point out all these past posts saying how good it was for Shadowfall, when people criticize it :)