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Timers, or in the case of platformers auto scrolling levels. I like to explore and not be rushed. Leave that for time attack mode. Why does Mario have a level timer? What purpose can it possibly have but to annoy you?

Second worst is not necessarily a gameplay mechanic, it's that invisible line you cross triggering a mini cutscene closing off the level behind you. Make it clear when you're about to step into the next section.

Long standing annoyance is context sensitive buttons. For example why are dash (roll) and ground pound mapped to x+y on the gamepad in donkey kong. Why can't it be separate buttons. It happens too often I try to sprint out of the way and he stands there pounding the ground instead. Grab and run on the same button is irritating as well in co-op, we keep picking each other up by accident.