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Mr Khan said:
Sunshine's defining characteristic was really the expansive parkour abilities that your character got. Many great games since then have really aped that in a positive way (though it is something that people would have done with or without Sunshine): Assassin's Creed and Arkham City come to mind first off. Crackdown also, though few people seem to remember that game lately.

Essentially, what's the point of an open world if your character is not empowered to explore it? Realism is only so much fun, and if i wanted to wander around a city, i could just take a bus downtown.


Not all cities are safe to explore without super powers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."