J_Allard said:
You seem confused, not sure how. This entire thread is full of discussion about how the game achieves the 1080p illusion, and how it only works when you're standing still. Because when you move, things start getting very blurry. How you tie this to Titanfall is beyond me, it doesn't have that issue. |
Ok let me try to show you the diference between upscaling and blending.
I took a screenshot of KZ SF multiplayer under normal conditions (was circle strafing) with it's temporal 960x1080 upscaling method. Resampled it to 1408x792, and upscaled back to 1920x1080 using paintshop. Then cropped to match your browser's native resolution for comparison. Now if KZ is always very blurry in motion, there shouldn't be any difference with 792p upscaled correct?
Upscaling always adds blur, Blending 2 960x1080 generally delivers dot for dot display resolution.
JoeTheBro linked me this excellent 60mbps video with the blending effect:
http://killzone.dl.playstation.net/killzone/kzsf_multiplayer/KZSF_HIGHTBITRATE_H264.zip
It's not the end result, since they added motion blur to the final game and probably some cutbacks in lighting, yet all the better to see the capabilities of the blending effect. It almost looks as good as the single player. You can only really see it if you pay close attention to the outlines of foliage while he runs past them, pause it at the right time and you see the tell tale signs of the vertical lines from a previous frame.
If the computing cost is the same between 792p60 and temporal interlaced 1080p60, than the latter is preferable.







