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Zekkyou said:
SvennoJ said:
^ Funny, At 1408x792 it's always a greasy blurred mess then by your definition. That's only 7% more pixels compared to KZ SF MP at it's worst when frame blending can't enhance the final output at all. Although KZ SF still matches native resolution on 1 axis at least.

Now ofcourse the style of the game makes it harder to see with rain, fog, bloom, lens flares and other effects.
And what resolution will be posted on Titanfall's box?

I'm not defending the cutbacks made for multiplayer (I don't even like multiplayer shooters) but I am interested in the technique. Same as I find it a smart solution to half the frame rate of reflections and mirrors in Forza 5 to save some resources. Basically what you get is 1080p30 visuals with the responsiveness of 60fps.

The overall result is more pleasing than GT6's 1440x1080 upscale, at least when you walk at normal speed. A shame it can never work for racing as you always move fast, yet why not update all the car models at 30 fps. They don't move around a lot relative to you and cost the most to render. I think that would be hardly noticeable and would free up a huge amount of processing power to add some much needed detail to the backgrounds.

Asynchronous updates are nothing new, lighting is one of the things that usually runs at lower frame rate. resolution for shadows, reflections and other effects usually run at half or quarter resolutions. This is the first time I see a full screen approach being used to make a compromise between 1080p30 and 720p60. I've been posting the worst case scenarios to figure out how they do it, but it actually looks quite nice while playing.

It's amusing he claims the criticism against Titanfall's visuals to be because it's a "MS exclusive", yet he himself only criticizes Killzone as being lathered in grease, but says Titanfall's visuals are "fine".

Hypocrisy is a beautiful thing :P

You seem confused, not sure how. This entire thread is full of discussion about how the game achieves the 1080p illusion, and how it only works when you're standing still. Because when you move, things start getting very blurry. How you tie this to Titanfall is beyond me, it doesn't have that issue.