Nintentacle said:
His point is that detail doesn't equal realistic. It's easier to make a realistic art style have more detail than a cartoony game since, well, It's realistic. |
And?
How is this relevant to what I said? What he says here doesn't change what I said. Even if people love the cartoon graphics when they're convincing, like with Wind Waker and Ni No Kuni, they are easier to pull off than realistic graphics from a hardware level.
And when I say realistic, I mean in the overall tone of the game. Twilight Princess is more realistic in its rendition of visual effects than Wind Waker is. The Wii U tech demo pushes this further, and this is where I want Nintendo to go for the next Zelda. The characters sure need to be stylised, It's a Zelda game after all. But the rest, I want it to be realistic. And how is going for realism should mean the devs don't have to be as creative? Ever heard of Final Fantasy? The environments in those games are very creative despite being realistic.







