By using this site, you agree to our Privacy Policy and our Terms of Use. Close
VitroBahllee said:

Ah interesting. That's pretty cool. I never knew it was so complicated. So its still 1080p but not 100% full HD? 

You could think of it as the "feeling" of native 1080p.

What you are describing is called 'interpolation' and it's basically 1080i.

1080i refers specifically to interlacing, which doesn't involve any interpolation of data. The video source generates even and odd vertical scan lines alternately during the refresh cycle (ie. for 60 hz, 30 even scan lines per second, 30 odd scan lines per second). When played at 60 fields per second (hz) total, the eye sees a complete image composed of the alternating even and odd scan lines. 

Interpolation requires computational calculations to estimate the inbetween pixels which are generated on the fly. So interpolation creates a blurred, higher resolution image.

For a quick, easy to comprehend example of interpolation, take a 720x480 image, the sharper the better, and then resample it in a program like Photoshop to 1440x960. Photoshop will create three new pixels based upon calculated estimations for every one pixel of original source image data, resulting in the larger image, which will be softer in focus (slightly blurred) due to creating data out of calculated estimations. 

Pretty sure this is what KZ is doing in multiplayer mode except it's taking a 960x1080 distorted frame and interpolating the horizontal pixels to twice that count at 1920, which explains the somewhat smeared picture (for the lack of a better description) when rotating the camera quickly.