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Raven722 said:
Jizz_Beard_thePirate said:
That is pretty shitty honestly... I get why but it is pretty shitty... Not even the first party on the most powerful console can push 1080p on multiplayer... Damn that budget PC hardware


Sadly, this is what we have to look forward to for this generation. These platforms won't be comparable to high-end PC gaming at any point in time unlike the last one. Like the comments in the article said, this is a generation about cost saving, multimedia applications, and serving a wider company vision. We may never again see a console that performs at the level of a PC at any point in its life.

Maybe, to keep costs (and heat, as APUs contain the two most power-hungry ICs, CPU and GPU, in a single chip) under control they chose GPUs that are barely capable of 1080p@60Hz in optimal conditions. These optimal conditions surely include being fed with a steady stream of data, and in multiplayer most probably this condition isn't met.
But all this could account for a GPU performance drop not as big as 50%, a drop so steep made me think, even before checking, that it uses p2p, not dedicated servers, distributed computing for MP, with the consoles themselves being the computing nodes. I checked, and it looks like KZ SF uses p2p for computing and dedicated servers just as hubs, gateways:
http://videogamesandnews.com/ps4-players-upset-dedicated-servers-killzone-shadow-fall/
For more links:
https://www.google.it/search?client=ubuntu&channel=fs&q=killzone+multiplayer+servers+p2p&ie=utf-8&oe=utf-8&gfe_rd=ctrl&ei=HQ0VU8q-LaHe8gfe6YCgCg&gws_rd=cr
This explains all: 8th gen consoles APUs actually are mid range, but if in SP they are capable of 1080p @whatever between 30 and 60Hz, and in MP suddenly they cannot anymore, and by an excessive amount, it cannot be GPU's fault.



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