By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Justagamer said:
Its not full hd. Its not interlaced either. 1080i is still 1920x1080... kz is 960x1080. They dont call 1080I 960X540, do they? No, so kz is not full hd, its 960x1080. Thats why theyre calling it 960x1080, because thats what it is. There is no need for damage control spin here. If it was interlaced, it would be 1080i, but they call it 1080p, so that means its simply 960x1080. You cant progressively show 1080 horizontal lines, but display the vertical lines interlaced. They may have some secret sauce to trick the eye, but 960x1080 is what it is: sub hd.


720p = HD = 1280x720 = 921,600 pixels

960x1080 = 1,036,800 pixels

You cannot call it "sub hd" as the game renders more pixels than a standard HD resolution frame.

Also, 1080i is technically 2 frames of 1920 x 540 resolution (1,036,800 pixels each), interlaced vertically.  Even with a 540 pixel vertical resolution, it is still referred to as 1080i (and not 540i).  

With KZ:SF, the game uses 2 frames of 960 x 1080 resulution (1,036,800 pixels each), interlaced horizontally.  This is why the interlaced analogy works.

To put it another way, the game runs at full HD at sub-30 FPS, but your TV gets updates every half-frame.

This isn't the first game to use odd horizontal resolutions.  GT5 used 1280x1080, and WipeOut HD used anything from 1920x1080 to 1280x1080.