Looks to me like the xbox one version stalled for a while on loading the baked lightmap, a few seconds after the PS4 version stalled on loading the texture map, in the engine both resources are stored in the exact same way.
UE3 has always had these sorts of streaming issues, even on high end pcs without very specific hardware sets and driver versions.
With that in consideration its pretty obvious that both "next gen" console versions are shitty regardless, sub 30fps for this sort of game is a slap in the face of buyers.







