By using this site, you agree to our Privacy Policy and our Terms of Use. Close
d21lewis said:
Conina said:
d21lewis said:
The only weakness: If the Wii U somehow comes out with some sort of software that makes people say "Oh, that controller is fucking awesome! Now I see why they have a second screen!" or if there's some software for Kinect that does the same for the Xbox One. Those two consoles come packed with peripherals so every dev can count on the customer having one (for now). The PS4 comes packed with nothing.

But if that sort of software really captures the audience, it could be easily ported to the PS4 to use it with the PS4 camera or a Vita (as controller or second screen) or any other smartphone/tablet (as second screen). These peripherals are available from the start, not years later like PS Move.

If developers are confident in their groundbreaking idea, they can expect their target group to buy these peripherals for that game(s). Wii Fit and Guitar Hero / Rock Band were also great successes although they needed peripherals that weren't cheap.

 


I know they can be available to the consumer but you can't count on all of the consumers having it like you can 100% count on them having a Wii U controller or a Kinect.  They can go out and buy a Vita or something (Hey, even I have a Vita and a Move!) but it's still not the same has having the Trojan Horse packaged in the box.  The reason the Wii games almost always had motion controls is because every Wii owner had them.  Move was better than the Wii remote but it was stll an additional purchase and that still hurt its support.  Even if they were available from the start, they still weren't packed in.

Wii Fit/Guitar Hero/Rock band were great successes for a few years--and Kinect is arguably the most successful peripheral of all time.  Still didn't get widespread support.  The Wii Remote got support for the entire life of the console because it came with every console.

^ very true