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kitler53 said:

the linear part actually doesn't really bother me so much.  last gen (ps2 era) games often had the design of 20 mintues of gameplay followed by 2 minutes of cut scence.  what i'm not liking is the new approach of 2 mintues of gameplay followed by 20 seconds of cut scene.  it's that persistant taking control away from me that's getting to me.  i'm exaggeration a bit but that's the feeling i'm left with. 

i don't see that in indies, at least not the ones i've been playing.  you're probably right, budget is the primary reason why but eh.  i don't much care the reason so long as it's fun.

Yes the start of most AAA games are terrible that way. Long cutscene, walk 2 steps, another mini cutscene, button prompts, or worse qte cut scene that starts over if you happen to be caught unaware. For every HL2 or Bioshock infinite opening, you have 10 that make you want to quit before the game actually begins.

Indies have their downsided too though. Far too many rely on simply killing the player and making you start over for replayability.