How about Resident Evil, as when I played Tomb Raider, I felt like it was Resident Evil 4 II.
Resident Evil 4
If you have supernatural enemies (or super-normal for that matter) introduce them smoothly by having a cutscene establishing that, yes, this Spanish villager has a parasite who has eaten his brain and now is erupting from his spine.
Also, make sure that the nature of your combat matches your protagonist and the setting. It makes sense for Leon to be going up against waves of enemies because Leon is Secret Service and Saddler can just make a ton of ganados via coercion.
This one kinda does require an example to explain what I mean.
For comparison, I think the new Tomb Raider is a pretty good game, but it got these dead wrong. There are two ZEROES too many Solarii. The number of humans and corpses on the island must be quite limited because they're all survivors of something. Lara has training, but she's fundamentally set up as a weak, but growing protagonist.
A body count in the hundreds does not match your world-building or your protagonist. What would match is a dozen or so recurring enemies who stick to cover, are loathe to waste ammo, and retreat when you're in an advantageous position. They are humans with survival instincts and limited resources.
Because of this, the supernatural enemies should have been introduced much earlier; none of these rules apply to them. They can take as much damage or have as little sense of self preservation as you want.
In retrospect I really wish they had set up a Witcher-like setup, where you use your bow on animals and humans to conserve ammo, and you use guns on everything else because they soak up nightmarish amounts of damage.







