Mythmaker1 said:
By "crash," I'm referring to a general economic collapse. I'm no expert either, but I understand the music industry is going through a tough time right now. I don't think you can call it a collapse, but it seems to be pretty unstable. As far as books, I guess that was hyperbolic. The brick-and-mortar side seems might have crashed, but the industry as a whole is still kicking. Everything I know about comic books is second-hand, but from what I've read the crash came about because the big publishers misread the market. The speculators created perceived demand, which led to more comic shops opening, which led to more comics being bought to fill them, which led to more comics being produced. Basically, everyone jumped on the bandwagon of a market they were sure existed, but didn't actually have any staying power. The reason I think it's sort of an apt comparison (superficially, at least) was the "casual" boom of last generation. A lot of people without much background entered the market, stirred up demand, and then kind of drifted away. The result? THQ doubles down on the U-play, Microsoft bundles a Kinect with every console, and Nintendo develops the Wii U. With that said, I doubt we'll see an actual crash. Part of the issue with comic books was the method of distribution, and there's too many ways for people to buy games these days. |
Like I said in my first post, I think we might see stagnation and/or decline in the gaming industry this gen, so that could definetily be called going through a tough time, but I wouldn't describe it as a crash.
And with regards to the comic book crash of the 90's, we seem to have the same view of the events =) but I wouldn't quite compare it to the gaming industry; yes, last gen was inflated by the so called "casuals" - but it's not like they've actually gone away, they've just moved on to mobilegaming. And that's one market that seems to be doing quite well (for now). And I wouldn't quite name the casuals as the main problem of last (and this) gen; it would seem far more fair to point out the business model behind the AAA titles as the cause of many of the problems the industry faces today. So we should actually blame the HARDCORES for most of the problems.
And yes, I agree with your last statement =)
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