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rutea7 said:
BaldrSkies said:
Demon Gaze was the best DRPG I've played. The story was good, the combat and difficulty were perfect (a little brutal at times but not overdoing it), and the soundtrack with Vocaloid was simply amazing. And the art is just so colorful and vibrant on the Vita's OLED. Absolutely beautiful. A true triumph for such a small developer.

The worst part about the game is that it ends! Oh, and trying to grind the legendary weapons in the after-story dungeon.

have you played mind=0 too? I'm thinking of getting only one of the two and i'm feeling more inclined to demon gaze but i'd like to have someone who's played both compare them.


I would definitely choose Demon Gaze over Mind=0. M0 really felt like a low budget game trying to capitalize a bit on Persona3. The visuals and story were nothing super impressive. It was passable, so if you have the time/money you can get it, but there are definitely better games to choose from. On the other hand DG, despite being a low budget game from a tiny studio, didn't really feel that way. I was really impressed. The DRPG genre isn't nearly my favorite genre of RPG, but DG was genuinely as enjoyable to me as other traditional RPGs.

 

@akiran: It's actually kind of similar to EO, following many established tropes of the DRPG genre, except powered up in most aspects. You get to create your own custom party, with many appearances and classes to choose from. Your character, the Gazer, is also customizable, and can be raised to fit any role you really want (tank, melee damage, caster, supporter, etc) and has some really unique skills. The Gazer can also summon captured demon bosses, which kind of act as an NPC ally party member unless you give it a specific Gazer command. There's a limit to how long you can control demons though, and if you leave them out too long they will go berserk. You also can't bring all your demons with you, as they all provide passive benefits just by having them. For instance, the ability to walk over damaging terrain, partywide stat buffs, etc. You need to choose what's appropriate for a given situation.

Like I said, DG is like a powered up DRPG. Most DRPGs don't exactly have high production values, EO included. To me, DG really set itself apart with a compelling story (something many DRPG lack), beautiful and colorful art design, and superb soundtrack. It didn't feel overly grindy to make progress, the battle system was really smooth and balanced, and the demon system adds a very refreshing touch. The various dungeons were also really well constructed, and had some clever surprises and mechanics.