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Are they going to revamp the stats of every monster, fix the brokeness of the luck stat, make weapon/armor customization less grindy and more flexible, change the way Auron learn limit breaks (who didn't love backtracking all the way back to Beasaid from Macalania, then back again to Macalania?), balance limit breaks (Wakka used roulette!), have something better than spamming attack/quick hit with celestial weapons to deal damage in the late game, and make magic useful for something else than beating the monsters that are designed to be defeated with it?

And I haven't said anything about being linear yet!