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Im not surprised. Bethesda was one of the devs at launch to talk about the Poor SDK and bottleneck of the 32 mb ESRAM.

They are also saying the new SDK makes the ESRAM issue for Resolution basically a non issue.

PS4 version was already announced 1080p/60. I reckon the reason they waited to say the Xbox One version was because they were implementing the SDK ESRAM efficiencies. Making sure the new SDK did as promised, before announcing it.

So no tis doesn't surprise those of us who actually listened to the developers on why Xbox One res was lower at launch titles.