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CGI-Quality said:
globalisateur said:
CGI-Quality said:
globalisateur said:

Let me help you to better get it...

-post

Oh, I didn't need you to elaborate. I gave you the reason why I disagree. Nothing more, nothing less. What you posted doesn't prove what I'm saying wrong, only that it is your view of things.


Here's another way to explain my view of things.

When I see any native 1080p image, without strong FXAA/quincunx, I see a sharp 1080p image.

When I see any strongly blurred Knack or Killzone 1080p image I see a 900p upscaled image (720p for Knack) . I can't believe it's a 1080p native pic.

When I see FXAAed BF4 900p on PS4, I see really a barely similar native 720p image. And the sharp MLAAed BF4 on PS3 is as sharp (the textures) as the PS4 FXAA 900p version proving my point perfectly.

 

I know you don't care about my view of things but it doesn't mean you don't need it. In the end of this generation, when you'll re-play those nasty FXAA games, you will be astonished retrospectively how you didn't notice/care how wrecked the games were by this AA solution.

It's not at all that I "don't care about your view of things" (shame that that's how my message was taken), I just don't agree and gave my reasoning.

As for end-gen gaming, FXAA, or whatever, since I game on PC, I don't have to "wait".  

You said you don't get the frequent "vaseline" FXAA effect complaint on console games but in the same time you game mainly on PC without any imposed FXAAed blurred image. There is a strong contradiction here. If you only played game on consoles you would better understand our problems.

Maybe you do play on PC just because you do get that some games on consoles are wrecked by bad developer decisions (mainly forced vaseline post effect) and then you prefer selecting you own graphics settings like resolution, fps and AA?