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SvennoJ said:
selnor1983 said:
JoeTheBro said:
selnor1983 said:
The only way I see it being 1080p is if Respawn have been able to have enough time to implement the new Tiling techniques the new SDK brought with it for the ESRAM. It rolled out at the start of the month. Considering its online only gamme a patch with this new code could be possible. But was it worth them doing it?

That's the question. It'd be nice of them to, and would show the benefit of the new SDK early.

Why would tiling techniques increase the resolution?


The ESRAM is the cause of the resolution. Devs complained about it with the SDK being behind on it.

The new SDK rolled out this month. And devs are now easily implementing 1080p in their games. It was because the 32 mb couldnt store the necessary data for doing 1080p. But with the new tiling tecnique of the data, it can take on much more. Its a realtime version of Zipping really.

It's not a realtime version of Zipping. It's dividing the scene into separate parts while trying to eliminate most of the double work that would have to be done at the connecting edges. Implementing an eficient tiled renderer that eliminates most of the overhead is a pain in the ass and having the proper SDK tools set it all up it for you is a huge help. However it's still slower than using a single 1080p buffer, and definitely slower than keeping a single smaller (eg 900p) buffer.

So yes they can use tiling to make it 1080p, but the performance hit will still be bigger than a non tiled buffer going from 792p to 1080p.


What will that do to the Framerate?