Borkachev on 17 March 2008
Borkachev,
are u sure u can claim MGS2 story (on the end) is crazy bullshit ???
If I remember well, the story is explained at the end and u can understand it.
are u sure u can claim MGS2 story (on the end) is crazy bullshit ???
If I remember well, the story is explained at the end and u can understand it.
Yeah. As far as what actually happens in the ending, it's fairly straightforward (it's still a bad story, and extremely melodramatic, but that's a different issue). I'm talking more about the perceived depth of the plot and its philosophy. The meaning behind it. It's so convoluted that you might imagine you missed something, and there was some genius beneath, but that's just not the case. It tries to bring in all these high postmodern concepts, but all it does is bounce insanely from one disconnected idea to the next. It's nonsense.
Of course, some of the plot events are pretty much gibberish too. (Spoiler) For instance, the whole mission being a reenactment of Shadow Moses makes no sense whatsoever, considering it didn't remotely resemble Shadow Moses except in very stupid, arbitrary ways ("The guards! The guards were wearing the same colored pants!")
I'll tell you what would have made MGS2's story good: if Snake really had been the leader of the terrorists, as the Colonel claimed for some reason at the beginning. It would have made for a much more interesting plot and would have tied in thematically with the Big Boss story (Snake was similarly sent in to stop Big Boss, and it later became doubtful who was really the "bad guy" in that case). Instead it was a red herring, a throwaway plot point that was debunked 10 minutes later without any apparent reason for including it in the first place -- and we got this douchebag Solidus Snake, the cheesiest excuse for a B-movie villain you could ever ask for. I wonder if the entire MGS2 story was hastily rewritten a couple months before launch.







