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mind said:
Zkuq said:

30 FPS isn't necessarily locked either, it's not rare to see a game go significantly below 30 FPS or sometimes even below 20 FPS. Thus, not a fair comparison. Not only that, but if you had a game that couldn't run reliably at 720p@60, it definitely couldn't run reliably at 1080p@30 due to the latter having 12.5% more pixels per second, ie. it actually requires slightly more power than the former. To put it another way, it you can run 1080p@30 reliably, you can definitely run 720p@60 reliably.

And finally, this poll was about resolution, not graphics, so you dodged the actual question. Also, I imagine that for the purposes of this poll, you ASSUME the framerate stays locked at whatever was stated.

I only did that, because i talk about the real state of thing,  as the vast majority, i suppose.

It's rare to see a "30 fps" console game with average fps lower than 28, never i saw game with avg fps lower 25, however, ~45 avg fps for "60 fps" games are common standart.

That's because 30fps games use 60fps mode on the tv, and temporarily drop to 20fps when a frame goes over budget.
With a 60fps game, the first step down is to 30fps. If a 30 and 60 fps drop every other frame you end up with avg 25 vs 45.

While it's true 720p60 is less than half the total pixels per second of 1080p30, I've never had a game double in frame rate on my pc by dropping the res from 1080p to 720p. It's not that straight forward.