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DarkD said:

They bankrupted them by making that abomination known as the PS3 with an 8-core processor that barely even worked.  As I recall, the PS3 production standard was that up to 2 cores on a Cell processor was allowed to be dead on arrival leaving only 6 viable cores.  They bankrupted them by turning everything into a graphics war.  It wasn't a graphics war in the PS2 generation, now developers feel pressured to create an unrealistic development standard.  If something goes wrong and even one of those triple A games doesn't sell, its bye bye developer (as in the case with Lair)

First, Sony hasn't created a complex architecture for the PS3 on purpose (that was even bad for them). Second, no one was forced to develop games for that platform. Third, they didn't turn everything into a graphic war. Do you think games like Eye Of Judgment, LittleBigPlanet and Flower are in a "graphics war"? Fourth, it was up to 3rd parties to engage into any graphic war or any other war they wanted. They were (and still are) free to do whatever they want to.

 

DarkD said:

Its Sony who isn't evolving,  All they do is refine what works with other companies and sell that.  They haven't innovated in their entire history as a company, not in a way that really matters.

Then Eye Of Judgment, LittleBigPlanet and Flower are only refinements from what games? And what about Twisted Metal, EyePet and Singstar? I'm also curious to know which games are Heavy Rain, Destruction Derby and Getaway refinements from. And also MotorStorm, Knack and Killzone.

 

DarkD said:

The reason third party developers is a question for another thread.  Is it really Nintendo's fault if their legendary franchises overshadow third party games?

Please read these sections of the OP:

2.1. Limiting third-party freedom
2.2. Despising partners’ needs
2.3. Using fear to motivate developers
2.4. Suffocating competition

 

DarkD said:

I wouldn't even call playstation Now an innovation....  It's doing the obvious, exactly what Sony always does

I haven't either. And, in a sense, you're right: it's obvious that Sony welcomes the future while Nintendo desperately tries to hold it back in order to protect their highly profitable easy-business.

 

DarkD said:

David Jaffe GoW creator is making browser games, Irrational Games went Indie, they won't admit that it's because triple A games aren't profitable anymore, but that's the reason.

I would say that's because smartphones sell 800M while consoles sell 30M in a year. The issue is not on the software, it's on the hardware dissemination.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M