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CGI-Quality said:
globalisateur said:
CGI-Quality said:

I agree with him, those pics (or any on the system, for that matter) don't show the true nature of the fidelity (PS4 could use its own FRAPS). And the textures of the PS3 version of Far Cry 3 are not something I'd use in a next gen/PC comparison. They really weren't all that hot.

As for "Ultra Crisp Crysis 3 shots", for the most part, I agree. However, that's an anamoly, because most PC games, even from 2011 on, don't look as good as that.

On to ShadowFall:

To be perfectly honest, I don't get the "vaseling" line. The bit/mip mapping is pretty accurate. Also, while the terrain is detailed (with some textures looking shiny due to direct contact with water), it is not overly done (an issue that plagued many titles last gen, particularly UE3 games). Their AA solution worked fine as well (a huge step up from KZ3). 

Let me help you to better get it...

-post

Oh, I didn't need you to elaborate. I gave you the reason why I disagree. Nothing more, nothing less. What you posted doesn't prove what I'm saying wrong, only that it is your view of things.


Here's another way to explain my view of things.

When I see any native 1080p image, without strong FXAA/quincunx, I see a sharp 1080p image.

When I see any strongly blurred Knack or Killzone 1080p image I see a 900p upscaled image (720p for Knack) . I can't believe it's a 1080p native pic.

When I see FXAAed BF4 900p on PS4, I see really a barely similar native 720p image. And the sharp MLAAed BF4 on PS3 is as sharp (the textures) as the PS4 FXAA 900p version proving my point perfectly.

 

I know you don't care about my view of things but it doesn't mean you don't need it. In the end of this generation, when you'll re-play those nasty FXAA games, you will be astonished retrospectively how you didn't notice/care how wrecked the games were by this AA solution.