By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Companies don't want to take major risk anymore and I can't blame them. This is why we keep seeing rehash after rehash, this is the reason for CoD, AC, Halo, Mario, Gran Turismo Total War, and etc... These big corporations have executives that have to answer to shareholders and when games such as Puppeteer, Starhawk, W101, Lost Odyssey and others don't garner the proper sales it looks bad for the gaming division.

Companies no longer want to waste a good amount of resources on something that may or may not sell well.
We know Halo is gonna sell unit's, we know AC is gonna sell unites, we know Mario will sell and so on. So it's just much easier to stick with what you know is gonna be easy to market and has a history with consumers. Shooters are easier to market and sell to consumers than puzzle games or platformers(not named Mario).

Now were seeing the rise of indie games, low risk with a mid-high reward and we get to pay 60 dollars or 45(I think?) euro for a game we just played not to long ago.