Zkuq said:
I never implied that all MP is tacked on. I took special care to never say so, even though I didn't take special care to ensure you don't get that impression. I never got the impression from your post that SP quality can go up thanks to added MP, although I imagine it can be true in some rare cases. And I agree, any game can have a fantastic MP mode if done correctly. I also think that for many games, correctly doing that requires not just some effort but a huge effort becomes some games are better suited for SP and coming up with a proper MP mode might be difficult. As for the games you specifically mentioned, I can't really say much. inFamous could have some potential but it would also require a bit of creativity to be worth the effort IMO. I couldn't see anything from The Order launch trailer because I didn't watch it. :P As for Uncharted, core MP gameplay seemed to be pretty much the usual DM/TDM/CTF with climbing, and I think that in the big picture, it didn't add very much to the basic plan. For me, Uncharted was much more than a shooter yet the MP modes focused on the shooting part and climbing thing was just a small addition to that, and that's why I didn't like it so much. I definitely agree, though, that MP should somehow reflect SP. |
If you weren't trying to imply, it certainly sounded like it. And I didn't mean it adds to the single player (even though some do a little bit). What I meant was, a multiplayer element needs to be built around the core element that makes the game unique. If not, then it is just another generic turd online. But I think a surprising number of devs do a good job at this.
And I agree that inFamous having a good online would require creativity. But isn't creativity what inspires innovation? More games need to do new things.
Ps. Can't believe an argument online might actually end with the two parties coming to an agreement.