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Scoobes said:
selnor1983 said:

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

@ bolded

Sony's theoretical limit? Anyone with a modicum of knowledge of GCN GPUs can tell you exactly why and how the PS4 GPU will always perform better than the X1 GPU. Both Sony and MS have given the specs, the rest can be figured out pretty simply. It's even in the article you posted:

One must also remember that the ESRAM is by no means the only limitation of the Xbox One compared to the Playstation 4, if we look at the raw GPU specs:

Xbox One GPU:

1.18TFLOPS (available for games) from 12 CU. (X1 has 1.32TFLOPS but 10 percent GPU reserved for system)
768 Shaders
48 Texture Units
16 ROPS
2 ACE with 8 queues each = 16 queues total

Playstation 4 GPU:

18.4TFLOPS from a total of 18 Compute Units +56%
1152 shaders 50%
72 Texture Units + 50%
32 ROPS + 100%
8 ACE with 8 queues each = 64 queues total +400%

As for the resolution issue, again, in the last article you posted was a speculative piece and for most of it they talk about >720P (which could simply be 900P). They even end the article with:

"The issue is that the demands for what developers what to do on the console will also increase. We’ll have to see if the Xbox One’s ESRAM is capable of keeping up with the 1080P resolutions that many gamers expect for the next generation."

It's complete speculation at this point so 1080P will probably not be easy.

Selnor is just making up stuff, the GPU specs are there for all the world to see and analyze.