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selnor1983 said:
Nadwki said:

I was actually aiming for a bit of light hearted sarcasm. As in you play an X1 game and if it's 1080p you get an achievement for it because it's so rare. Guess my warped sense of humor missed the mark. Still I only wanted to have a bit of fun because what selnor is going on about 'tiling tech' is not total fantasy but based in reality and fact. Is this this coming to the X1? If so time will tell if it get's it to output consistently at 1080p.  Still the PS4 SDK is not going to stand still, advancements will also be made and a power gap will remain. 

Have you ever wanted the flexibility of gigatexel resources but lamented their massive memory cost? Do GPU memory bandwidth limitations keep you up at night? Well worry no more! With Tiled Resources, Direct3D 11.2 introduces support for hardware virtual resources, allowing the creation of massive textures using minimal memory, and permitting improved bandwidth efficiency. Want to know more? Then attend this talk, where we’ll have a deep dive into the API and its intended usage, and show some very cool demos that take advantage of it!

I think the intial problem was not what effects etc that the Xbox One xould handle or do. It was that they either had to reduce the resolution and have same effects or take out effects and keep resolution due to nothing more than small 32 mb ESRAM. The SDK didnt allow for the developers to easily utilise Tiling on the ESRAM. Causing longer development and harder coding/programming just to reach the same results as the PS4. As a result deadlines were looming and it was easier to just drop the resolution instead of having to write very different codes to the PS4 development.

Thats evident by Ryse ( It was 1080p, but dropped to 900p ). What the new SDK has brought with it is inbuilt into the development kit software is the tiling programming or code for ESRAM. Essentially although not a new technique, it is a new technique in regards to console gaming. And very effective with Ram as fast as ESRAM. Its essentially smarter programming. And probably the reason MS opted for this approach instead of GDDR5. As its more cost effective, but can still produce the games in 1080p. Its a shame the SDK fell behind ( Which also points to the stories that MS wasnt actually going to release in 2013 ) and the numerous developers around launch saying that it wasnt that Xbox One couldnt do 1080p, but rather that the SDK was just horrible. Infinity Ward stated that Ghosts would easily run at 1080p on Xbox One, but the SDK was just a pain in the backside to work with. Even MS sent MGS teams out to 3rd parties to help get the launch games running on the Xbox One. Just running.

Forza 5 is 1080p/60 fps, but there is effects and stuff clearly downgraded from E3. Purely down to the ESRAM and lack of SDK. The next Forza will look better than the E3 stuff, as the full 1080p image, effects and textures will now be entirely done on the ESRAM with the new Tiling techniques that have been fully designed by MS themselves so developers dont have to worry about coding for it.

IMO MS did really well to release Xbox One this year by all acounts. They were behind Sony in all aspects of SDK, and they managed to pull it off.

Xbox One is fine power wise, and there will be next to no difference between titles like The Order 1886/Quantum Break in graphics and 1080p. Or Uncharted 4 and Halo 5. MS just had way more than Sony to get ready for Xbox One what with Kinect 2.0 and the multimedia side as well as the SDK for games.

So much spin and denial here. The SDK is not magic, hardware is not magic...Hardware is hardware. I like how you totally ignore te biggest bottleneck with x1, the GPU. No amount of ESRAM is going to make up for 40% more shader and compute power. The gap is always going to be there, there never will be parity. You are just spewing things you saw others on mistermediaX's blog and xbox forums, without any knowledge of the tech.

Having a higer end GPU cannot be masked by drivers or sdk. The unified fast GGDDR 5 os ps4 is just icing on the cake for developers.

 

There will be big differences between ps4 exclusives and multiplats as we have seen.