jmcoo7 said:
Nadwki said:
selnor1983 said:
jmcoo7 said:
DerNebel said:
jmcoo7 said:
selnor1983 said:
This underpowered console is confirmed by developers the new SDK makes 1080p now easily possible on all multiplatfrom games going forward. Parity will be better on 2nd gen games. And we will see what sells better. Titanfall or Infamous.
|
Parity, your ******** lol fair enough you should get a job as PR rep for Xbox your good at hiding the truth like them lol.
|
You might wanna edit that, we already have a guy in this thread that was banned for calling selnor this.
|
Then if that's the case ppl should be banned for stating incorrect facts, you cannot magic away hardware differences that big with magic words.
|
Incorrect facts? Multiplatform developers are confirming this. Ill listen to them thanks. People making games on both PS4 and Xbox One. Calling the machines comparable now on both systems. And Rebellion confirming they are easily now running in 1080p on Xbox One after the new SDK released to them a few weeks ago.
|
;)
|
Really, well let's see the next lot of multiplatform games. Facts talk louder than words and so far all I have seen are xbone games with lower resolution or fps and that's a Fact.
|
I was actually aiming for a bit of light hearted sarcasm. As in you play an X1 game and if it's 1080p you get an achievement for it because it's so rare. Guess my warped sense of humor missed the mark. Still I only wanted to have a bit of fun because what selnor is going on about 'tiling tech' is not total fantasy but based in reality and fact. Is this this coming to the X1? If so time will tell if it get's it to output consistently at 1080p. Still the PS4 SDK is not going to stand still, advancements will also be made and a power gap will remain.
Have you ever wanted the flexibility of gigatexel resources but lamented their massive memory cost? Do GPU memory bandwidth limitations keep you up at night? Well worry no more! With Tiled Resources, Direct3D 11.2 introduces support for hardware virtual resources, allowing the creation of massive textures using minimal memory, and permitting improved bandwidth efficiency. Want to know more? Then attend this talk, where we’ll have a deep dive into the API and its intended usage, and show some very cool demos that take advantage of it!