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2nd wave games will be 1080p/60fps.

Listen to devs not Internet fanboys.

"Jean-Baptiste Bolcato told GamingBolt that the team struggled with the system's eSRAM at first, describing the first few months with the Xbox One as "hell". "

"I think eSRAM is easy to use. Part of the problem is that it's just a little bit too small to output 1080p within that size. It's such a small size within there that we can't do everything in 1080p with that little buffer of super-fast RAM.

"It means you have to do it in chunks or using tricks, tiling it and so on.

"It's a bit like the reverse of the PS3. PS3 was harder to programme for than the Xbox 360. Now it seems like everything has reversed but it doesn't mean it's far less powerful - it's just a pain in the ass to start with. We are on fine ground now but the first few months were hell."



"They are releasing a new SDK that's much faster and we will be comfortably running at 1080p on Xbox One," he said.

"We were worried six months ago and we are not anymore, it's got better and they are quite comparable machines. "

http://www.digitalspy.co.uk/gaming/news/a550445/rebellion-xbox-one-1080p-issues-can-be-fixed.html