Zkuq said:
No, my main point wasn't that people don't want to play tacked-on MP. It was a big thing because most MP experiences these days offer nothing special so it obviously kills a lot of MP possibilities for people. In a way, there's relatively few proper MP modes these days. But I also provided other reasons! For example, people might simply not like the competitive aspect of MP, and that aspect is often present even in co-op MP. People say 'good' when it's announced that a game doesn't have MP because it means the devs can fully focus their resources on making better SP when they think the MP mode would have been tacked on anyway. For the same reason people might want to say the same thing about SP, which did indeed happen quite a bit with the Battlefield games. The thing is, though, that SP is usually a safer and easier choice when developing a game. It's easier to create the rules for the game when you don't constantly have to worry about balance (and thus you can express your creativity more freely), and it's safer in the sense that multiplayer games have a tendency to die after a while so unless you can create a huge hit, the game's not going to give you a lot of money for long. I suspect that's a big reason why SP mode is still the main mode for many games even though online features have gained popularity in the recent years. |
TLOU, Uncharted, MGS, and assassin's creed had modes and theirs single players weren't at all compromised. I think there's a problem where people immediately assume a game will be worse if it has multiplayer. It's just annoying. If you like single player only, dont be a dick about people that like multiplayer only. Can we just both enjoy it?