By using this site, you agree to our Privacy Policy and our Terms of Use. Close
small44 said:
Kongfucius said:
small44 said:
Kongfucius said:
small44 said:
nanzano said:
I hope everyone who says "Ps vita has no Games" see the video of this Guy!

http://www.youtube.com/watch?v=cvxQ0k8HUSA

By no game they mean vita has no game that people care about

That's entirely subjective though and very much dependent on people's taste - if you're in to big western AAA games then you have a point, but if you like more niche things especially from Japan then Vita has lots of games. A generalisation like that is almost never entirely true

That's why people tend either to love the Vita or take the piss out of it - you'll find it has a lot to do with people's tastes


Yes i agree with you but i think majority here prefer AAA games and we should respect their choice i don't have any problem with indies games even if i don't like them but problem is the lack of AAA games when vita launched i thougth vita will have all type of games to attract all audience but they wasn't able to bring AAA games witch attracted psp before.

True, but the choices of more niche audiences are relevent as well and there is an argument that the more mainstream audience in the west aren't interested in console-type experiences on handhelds anyway, or in handhelds at all, in which case Sony may as well concentrate on more niche genres where there's already a fanbase and a range of titles which can be built upon to attract similar people to invest in the platform

A lot of it is down to whether or not you think that in today's market, it is even possible for Vita to succeed in the west like the PSP did. Given the growing strength of mobile and the fact that though solid (and way better than Vita's), even 3DS sales in the west aren't spectacular, I'm beginning to think it was always impossible for Vita to succeed in that way

Vita has a future, but the AAA-in-your-hands experience, though it can work, doesn't seem to be a viable path to large-scale success so you may as well cater to the fans you've got, and get others like them to join in, even if overall that isn't a massive market (still workable though)

I don't see how people don't want console type experiences on handheld when best selling psp games are console type games i'm sure only gta help psp to sell  more then all indies games on vita.

Indie support on vita is so stong but didn't it save vita no it's dosn't what i want is a lot support for indies and from third party.

People don't care about handheld because 3rd party don't care about handheld and support them i'm sure if 3rd party support them peoples will buy handheld.First years psp had great support from 3rd party and it sold well then i don't know for what reasons 3rd didn't care about psp anymore except in Japan and psp started to sell poor.

I agree that developers refusing to get involved (and Sony's failure to incentivise them to do so) is harming Vita and that some big profile titles would of course be helpful. However, what I was getting at is that the market may well have changed and people may not care about console gaming on handhelds any more

I suspect that PSP was helped by the novelty not only of a portable PlayStation but the novelty of having games like GTA and MGS in your pocket - having had a console that can do that, it may be that people are waiting for something new again. This isn't the only example - I'd argue that WiiU's failure is because it isn't as innovative as Wii, and in offering the same as PSP but better, Sony may have missed a change in the market.

I think therefore that Sony need to look very closely at the existing fanbase when choosing their next big games - a look in this thread shows you that many Vita fans are JRPG fans, as shown by the sales of Persona 4 Golden (830k by my calculations). Therefore I suspect a big Final Fantasy would do better than another Uncharted or Killzone type game. Vita's lineup has already shown some ability to attract such fans and building on that to attract more people like that would be easy than building a new audience from scratch with big AAA games which may not even make all that much of an impact