small44 said:
I don't see how people don't want console type experiences on handheld when best selling psp games are console type games i'm sure only gta help psp to sell more then all indies games on vita. Indie support on vita is so stong but didn't it save vita no it's dosn't what i want is a lot support for indies and from third party. People don't care about handheld because 3rd party don't care about handheld and support them i'm sure if 3rd party support them peoples will buy handheld.First years psp had great support from 3rd party and it sold well then i don't know for what reasons 3rd didn't care about psp anymore except in Japan and psp started to sell poor. |
I agree that developers refusing to get involved (and Sony's failure to incentivise them to do so) is harming Vita and that some big profile titles would of course be helpful. However, what I was getting at is that the market may well have changed and people may not care about console gaming on handhelds any more
I suspect that PSP was helped by the novelty not only of a portable PlayStation but the novelty of having games like GTA and MGS in your pocket - having had a console that can do that, it may be that people are waiting for something new again. This isn't the only example - I'd argue that WiiU's failure is because it isn't as innovative as Wii, and in offering the same as PSP but better, Sony may have missed a change in the market.
I think therefore that Sony need to look very closely at the existing fanbase when choosing their next big games - a look in this thread shows you that many Vita fans are JRPG fans, as shown by the sales of Persona 4 Golden (830k by my calculations). Therefore I suspect a big Final Fantasy would do better than another Uncharted or Killzone type game. Vita's lineup has already shown some ability to attract such fans and building on that to attract more people like that would be easy than building a new audience from scratch with big AAA games which may not even make all that much of an impact







