Kongfucius said:
True, but the choices of more niche audiences are relevent as well and there is an argument that the more mainstream audience in the west aren't interested in console-type experiences on handhelds anyway, or in handhelds at all, in which case Sony may as well concentrate on more niche genres where there's already a fanbase and a range of titles which can be built upon to attract similar people to invest in the platform A lot of it is down to whether or not you think that in today's market, it is even possible for Vita to succeed in the west like the PSP did. Given the growing strength of mobile and the fact that though solid (and way better than Vita's), even 3DS sales in the west aren't spectacular, I'm beginning to think it was always impossible for Vita to succeed in that way Vita has a future, but the AAA-in-your-hands experience, though it can work, doesn't seem to be a viable path to large-scale success so you may as well cater to the fans you've got, and get others like them to join in, even if overall that isn't a massive market (still workable though) |
I don't see how people don't want console type experiences on handheld when best selling psp games are console type games i'm sure only gta help psp to sell more then all indies games on vita.
Indie support on vita is so stong but didn't it save vita no it's dosn't what i want is a lot support for indies and from third party.
People don't care about handheld because 3rd party don't care about handheld and support them i'm sure if 3rd party support them peoples will buy handheld.First years psp had great support from 3rd party and it sold well then i don't know for what reasons 3rd didn't care about psp anymore except in Japan and psp started to sell poor.
PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m
Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m







