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Xenostar said:
SvennoJ said:
Xenostar said:
It would be fantastic for driving games, but im not sure what else.

Anything with a cockpit really. It could mean the revival of the space sim, air combat sim, maybe I'll even like a mech game with vr headset.
Adventure games like Myst could make a comeback.
You could also support it for building sim, build on tv, walk through your creation in VR. Rollercoaster tycoon awesomeness.

I hope somebody revives Wipeout for VR.

Why wouldn't it work for a first person rpg btw?

The only thing that might be a bit disappointing is that we're already getting used to 1080p30 good looking visuals, while VR needs at the least dual 1080p60 screens, which will still seem low res spread of a wide field of view. The extra level of immersion is probably worth the downgrade in visuals though.


it just doesnt feel quite right with FPS, because when your into that VR experience, having to look where you shoot doesnt feel all that natrual, as in real life what you do with your arms is connected 1:1 with your head. it just feels like your aiming with a gun thats strapped to your head rather than a gun thats in your hands.

But yeah all those other cock pit experience sound great too. and it is something i would consider buying but i think the pricing will be prohibitive.

That doesn't really matter with RPG though, with auto lock on spell casting, swinging a sword, or aiming a bow with the controller. Also for fps you can keep the current setup of aiming and turning with the pad while you can lean and look around independently with your head. You're not going to drive a car by turning your head either in a driving game.

You can add some form of auto turning in the direction you're looking to make it feel more natural, a bit like how move works for fps. Move + vr is probably the best combination. I guess it needs some experimentation to come to a comfortable control method.

Maybe it's better to adjust games not to rely on strafing so much. Use the left analog stick to turn your body, ps move in your right hand to aim the gun,  you can lean and look around independently with your head. Hold a button down to sidestep with the left analog stick. Running sideways isn't natural anyway, and can be replaced by running in one direction while looking to the left or right with your head while aiming there with the move. It might need some time to get used to, but it's a lot more like real life.