By using this site, you agree to our Privacy Policy and our Terms of Use. Close
freedquaker said:
Pemalite said:


Just a quick question, why are you quoting the CPU performance, instead of the GAMING performance here? Because we all know that Intel CPUs will demolish the Kaveri in CPU bound scenarios but most games are not. On the next 3 pages, there are the game benchmarks, where Kaveri easily outmatches or catches up with High end Intel CPUs which are much more expensive. You seem to have conveniently posted an entirely irrelevant set benchmarks and skip everthing that is relevant!

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/13

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/14

Please next time, when you quote something about gaming consoles, quote the gaming performance and the impact of CPU. And you know what, this is KAVERI, with discrete graphics, way lower than what PS4 has, and without the low-level improvements and driver optimizations etc...

It's logical why I am not comparing GPU performance.
AMD has the best integrated graphics, it's going to have an edge in gaming related tasks over Intel's Integrated graphics, thus making the CPU performance far less important.
It's still going to get pounded by an Intel Quad with a discreet GPU.

Your claim that Kaveri can compete with high-end Intel CPU's was falsified, the only time you can claim it can is when it's GPU bound. (The Irony.)
Lets not forget either that Kaveri is AMD's high-end APU, Jaguar is not based upon that architecture, instead it's based on Kabini which is an evolutionary step from Brazos, Performance is magnitudes slower with Kabini.

So am I skipping relevant benchmarks? Nope. I'm showing completely CPU bound tasks, not GPU bound tasks in order not to skew the disparity that exists.

freedquaker said:


You know what, I have no objection to any of that. What you are missing is that

a) Those games are not taking advantage of close to the metal programming, and hampered by the high level access of DirectX and Open GL


Developers have a choice not to use it on the PC.
The irony is... A Majority of games on the Xbox 360 and Playstation 3 also didn't use "to the metal" programming methods, it's a slow and expensive task to develop for that and it's pointless unless you're building your own game engine, most games however used a low-level API. - You just have to look at the plethora of game engines that employed/abused the Unreal engine.


freedquaker said:

c) Consoles are designed parallel this time around, and it will be taken advantage of, so the single thread performance is not the case here anymore. There is a reason why 8 cores have been in there.

 


There is always a need for more single threaded performance.
CPU's are designed to be excellent at sequentual processing, GPU's Parrallel processing and not all tasks can be parallelised due to timing dependancies.
It's pretty short sighted to say it's not important.

dahuman said:


It's scary how we did a lot of the same things, the only difference is I moved away from super highend these days lol.... I got a lenovo with a 1.6Ghz Atom years ago and I ripped out the wireless in it and tossed the Crystal HD in there and just hooked up a USB wireless to it lol.... Also the Cyrix shit OMG those were the days.... they sucked so bad lol. I still have the original All-in-Wonder sitting in my drawer as a memory piece and all the connectors too LOL!

I still have my old 3dfx Voodoo 2. :D GLIDE gaming baby!




www.youtube.com/@Pemalite