supernihilist said:
Hynad said:
supernihilist said:
Hynad said:
supernihilist said: at Aeris and Hynad theyre still 25k vs 100k polys. and 2 gen difference. 12 years. 12 years before REmake we were playing Sonic1
|
But how many polygons were on screen simultaneously in REmake? Versus how many there are in The Order 1886? How many effects? What about the lighting? Particles? Physics?
Thanks. Bye.
|
ok, i understand your point, you should just read the title, it clearly highligts characters poly count, which i find unimpressive
characters in REmake 2002 25k polys
characters in 1886order 2014 100k polys
characters in Sonic 1990 16x16 pixels?
|
You clearly have no idea how graphics are made and what goes on on screen in modern games compared to the Gamecube era.
Always trying to twist things in favor of Nintendo somehow... Typical of you.
You say it's no impressive... So I guess Super Mario 3D World isn't impressive at all, visually. Neither is X... They don't nearly have anywhere close to 100k+ polygons per characters.
|

you are the one that really has no idea. PS2 was a beast in poly count, which PS3 isnt. many Top PS2 games have similar poly counts than many PS3 games
the OP and title of the thread clearly highlights the characters poly count as the core of the thread.
i just pointed out that the 100k figure seemed unimpressive to due to REmake on GC having a fourth of that 12 years before
@bolded, No the characters in those games dont look impressive from a poly count perspective at all
|
@Bolded: Name those games with the total poly counts.