By using this site, you agree to our Privacy Policy and our Terms of Use. Close

seiya19 said:

Yes, I'm aware of his post history. I don't see how this justifies it though... 

Justifies what?  You questioned why he does it with your first line:

"Why is it every time a game underperforms on a Nintendo platform {...]"

We know why he does it.  And honestly, I don't think there's going to be any convincing him otherwise at this point.  Unless we started moderating people for only seeing the perks of their favourite platforms and failures of their least favourite platform, in which case we might as well just permaban half of the forum.

But, if you want to carry on taking him up about it then go ahead, I won't stop you.  I will just warn you that it may be a difficult task.

seiya19 said:

The main reason a lot of those ports exist is largely driven by the hardware similarities between PS3 and Vita, with the success of the former being key here. The premise of selling to the "Playstation audience" also exists of course, but in less degree. In addition, let's not forget here that HD development is clearly more expensive than 3DS one, specially multiplatform. While this doesn't apply as much to niche developers who are already on a budget, it does apply to bigger projects, like the ones from Namco for example.

And my points didn't state anything about questioning said support in the matter of profitability, just that the potential of the platform is limited by said strategy. Or are you going to disagree with the idea that these games would favor Vita more if they were exclusive to the platform in both software and hardware sales ?

I think the success of the PS3 was the reason for the ports beginning, but I don't think that's why they continued - and that was my point of profitability.  If Vita was getting all of these ports and none of them were selling enough to recoup their costs + profit, then they'd stop.  As simple as that. 

I think we're veering into the territory of "ports don't count" again.  Yes, 3DS receives more exclusive support, I'm not arguing that (see my first post or this sentence for proof of that), and if Auron had said "and that's why Vita receives more exclusive support", you could've gone to town on that sentence and I wouldn't have intervened.  But that's not what he said.

(In addition, I don't really think Namco engage in particularly big projects - or the ones they do don't appear on Vita/3DS.  Sure, something like Tekken will have a more-AAA sized budget, but stuff like Magi/Gundam/One Piece/Dragon Ball/Toriko are outsourced to developers that are in effect in the same vein as someone like Compile Heart or Gust.  Yes, Namco are a big corporation, but that doesn't make all of their games AAA projects)