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torok said:

It's easy to understand. And example is God of War 3. I have it. But two of my friends simply borrowed a copy and finished the game (one of them borrowed mine). Multiplayer is a way to avoid people that simply borrow the game or sell it used, so expect most games to get an enforced multiplayer. 

 

Rogerioandrade said:
It´s really dissapointing what developers are doing with multiplayer games.
Local multiplayer is dying. It´s just a shame. Online multiplay will never be as fun as local.

This. Local multiplayer is so much fun. I'm not against online (you couldn't play with 30+ people in a local session), but local interation is a precious thing. At least, fighting and sports games still keep a strong local multiplayer mode. I miss more shooters with split-screen online play. And the lack os split-screen coop is a huge issue.

I think this is spot-on. I don't want to say that all tacked-on multiplayer modes are a cynical attempt by developers/publishers to increase the attach rate of their software, but I imagine many of them are just that.

And I totally agree about local multiplayer. Online multiplayer is great in that it allows us to communicate with people from all over the world and play against the best of the best. But playing with friends and family locally has a different kind of energy and satsifaction. One of the reason's I'm grateful for Nintendo is because it continues to make local multiplayer a pillar of its design philosophy.