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Kresnik said:

If you haven't realised that's his "thing" by now then I don't know what to say.  Feel free to point out the Vita bombs yourself if it's bothering you, because 575 did indeed do horribly and it doesn't bode well for things like IA/VT and indeed Persona 4 that the market seems cornered by Miku.

Yes, I'm aware of his post history. I don't see how this justifies it though... And since not everyone follows the Japanese market or knows about his previous posts, I believe it's worth addressing the obvious double-standards from time to time at least. "A lie repeated a thousand times becomes the truth", and I certainly don't want that to happen. I'm already quite tired of hearing how 3rd party games can't find success on Nintendo's home consoles, and I don't want to see that spread to 3DS. I know it's far from being important and my comments will be largely ignored anyway, but at least I said my piece.

As far as the rhythm market goes, I was obviously being disingenous, as evidenced by the context. There's no evidence that the platform had anything to do with 575 underperforming, nor evidence of Miku being the only franchise capable of succeed in the genre. Theatrythm and Rhythm Heaven already prove the opposite, and I think the spinoffs from Persona 4 and Senran Kagura have a good chance of being successful in their own degrees. Maybe SoniPro on 3DS too. It's more difficult for new IPs though, but hardly impossible.

Kresnik said:

I don't see why what he said and what you just said have to be mutally exclusive.  3DS does get more exclusives and Vita does get more ports.  Does that mean Vita's support "doesn't count" because it's ports?  Of course not.

His point about games being smaller and needing to hit lesser sales targets is exactly why these ports exists.  Due to the (supposed) ease of porting between PSP; PS3 & PSV, if a company can whack a Vita SKU on a game they're already developing or code over a PS3 title from a few years ago to Vita then they'll do it, because it's a cheap investment and it nets moderate profits.  Which is what a lot of these companies are about.

And Vita's userbase is sizeable and apparently keen enough to support these ports, which brings us back full circle.

Ports still count of course, but I don't think they should be put on the same level as new exclusives from the ground up. It's a riskier endeavour to do the latter in many ways as you recognize yourself, so the fact that 3DS gets far more of them proves that even small and medium-sized games arguably favor said platform as much or more than Vita. outlawauron clearly claimed the opposite, stating that "small/mid range games slide more in favor of Vita". My point is that this is not true, taking into account the things I mentioned. The main reason a lot of those ports exist is largely driven by the hardware similarities between PS3 and Vita, with the success of the former being key here. The premise of selling to the "Playstation audience" also exists of course, but in less degree. In addition, let's not forget here that HD development is clearly more expensive than 3DS one, specially multiplatform. While this doesn't apply as much to niche developers who are already on a budget, it does apply to bigger projects, like the ones from Namco for example.

And my points didn't state anything about questioning said support in the matter of profitability, just that the potential of the platform is limited by said strategy. Or are you going to disagree with the idea that these games would favor Vita more if they were exclusive to the platform in both software and hardware sales ?