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ryuzaki57 said:
Amagami and Disgaea, which are remakes, debuted around 30K. So we can be pretty sure an original game lik Magi would have performed better on Vita.

Amagami debuted at slightly over 20k, not 30k. Besides, neither Amagami nor Disgaea have anything in common with Magi, so I don't see how it makes sense to compare them.

By the way, why is it that every time a game underperforms on a Nintendo platform is the fault of said platform, yet the same doesn't apply on the rest ? Uta Kumi 575 clearly underperformed a few weeks ago on Vita. It debuted at 9700 units, then later disappeared from the chart. Did that have anything to do with the platform ? Should we arrive to the conclusion that only Hatsune Miku can sell rhythm games on Vita just based on this ?

outlawauron said:

And this sums up why the Vita has more Japanese support than the 3DS. All of the big titles go mobile/3DS/console while the small/mid range games slide more in favor of Vita. There's just a lot more low/mid tier games than their are Pokemon and Monster Hunter.

I don't think so. 3DS is full of small and medium-sized games, like Senran Kagura, Toshin Toshi, Love Plus, Game Center CX, Harvest Moon, Ace Attorney, the Guild series, Kunio-kun games, Rhythm Thief, Code of Princess, A-Train, the Touch Detective games, Metal Max 4, Phosphorescent Lanze, Island Days, Karous, several licensed games, etc. Atlus has released 5 games on the platform and has 2 more announced, which compares to 2 on Vita, one released and one announced. Marvelous has around as much games on 3DS as it has on Vita. Kadokawa does have considerably more on Vita, but I don't think it's enough to make this claim. Arc System Works supports both, but it has more exclusives on 3DS.

When you compare the lineups between Vita and 3DS in Japan, a few trends become obvious. First of all, 3DS games are largely exclusive, while Vita ones are largely multiplatform or late ports, with even a few games being ported to other platforms afterwards (Ragnarok Odyssey, Hot Shots Golf, Danball Senki W). This is the case of Toukiden, Project Diva, Final Fantasy X, God Eater, Atelier games, Super Robot Taisen games (and most of what Namco-Bandai does), Deception 4, BlazBlue games, Team Ninja games, Dynasty Warriors, etc. Most of these games are on Vita clearly because of how it's easier to port PS3 games to it compared to 3DS, while some expanded from PSP.

Secondly, a lot of the exclusive support Vita gets comes from a few usual suspects, namely Compile Heart/Idea Factory, Nippon Ichi and Gust. While these do fit your argument here, the fact that they have barely supported Nintendo platforms in the past no matter how popular these were can't be ignored. Justified or not, these companies have always being on Sony's side, so the chances of them supporting 3DS were always next to nothing. They don't even try.

The way I see it, the reason why 3DS might seem like it has less support than you would expect to (specially compared to DS) has to do with the mobile market, as evidenced by how Square-Enix and Namco-Bandai have supported it lately. But when it comes to it compared to Vita, the support greatly favors the former in most categories. The fact that it shares a lot of its lineup with PS3 is clearly limiting its potential sales-wise, making it hard to justify the purchase within Sony fans themselves.