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reggin_bolas said:

Apparently you can go back to town, waste all your hard-earned coins on a few new potions, or sleep, or grind more monsters for mana drops. 

The monsters in the first dungeon hit hard...really hard. Died at least two times. 

It's safe for me to say Ni No Kuni is one of the absolutely worst JRPGS ever made. 

But that's not what pisses me off; it's the fact that I couldn't progress in the main story because I ran out of mana. WHAT? I have NEVER seen a worse design choice in any JRPG. I can't even recall any game in the genre that has puzzles tied to your resource system where you can actually run out and fail to progress. And no, I'm not going to grind more monsters for mana just so I can proceed with the main story; that's incredibly stupid.

That is some bullshit design. 

Ni No Kuni is a 9.0+ game imho.

This is a JRPG. So those elements are central to the core gameplay for most every JRPG in existance, and even if it wasn't you adapt and overcome.

Gold coins are a very traditional game design. Yes if you needed mana you would need the iced coffee sold in the item shop and found in treasure chests. Instead you chose not to aquire items not to open chests and pull a leroy jenkins, and got pwned. Now you're here whining about it for sympathy? Really? Ok then I'm done explaining to you how pathetic this thread sounds.