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freedquaker said:

The CPU performance has never been the bottleneck on the consoles! So having a much faster CPU is mostly useless on a console.

Having spent much of the late 2000's juggling between quality and performance in developing games, I will say this much, CPUs bottlenecked advanced physics and AI all the freaking time, it took a couple years to get there but once we did, it became a pain in the ass, it will take a few years for this generation of consoles to hit the cpu ceiling, but they will.

freedquaker said:

You say, Consoles have 5 GB RAM available, and do you think PCs can allocate all of their RAM to the games? The mainstream PC, for which most games are designed today, have 4-6 GB RAM

PCs can allocate the entirity of its video ram to a game, and the entirity of unused system ram too, the average PC will only be using around 2-3gb of its ram for system-required resources at any given time if the only thing a person is doing is playing games, even less if you dont leave your browser open with a tonne of tabs.

Games DO use system ram as well as vram, data is loaded in to system memory for faster access from the GPU, and for games with open worlds streaming of the environment is done from system ram to vram when needed, the reason why games do not use vram heavilly is because that system ram is there to stream from, consoles have to do it all from whatever they have.

freedquaker said:

 and NOT ONE SINGLE GAME uses more than 3 GB of it.

Oh? not a single game over 3GB you say?