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@GressDad, no, you are wrong, Sorry, but some devs had the Durango SDK earlier than the Orbis SDK.

They are both using the same CPU and a very similar GPU, why would MS delaied the One eventhough they were working with a CPU/GPU configuration for close to two years? MS would have to spend a lot of money to upgrade their GPU and than rework the memory bus... lots and lots of work and resources to lost one year and gain a few extra pixels in some games.

Also,

Back in 2012 was leaked a MS roadmap (dated 2011) with a new Xbox scadule to 2013.

http://www.kinecthacks.com/what-is-codename-fortaleza/

[Personal Opinion]

Any way, I finally got a XOne and had a extend time with a friend PS4. It´s clear to me that both systems were launched with the same level of shortcommings.

I feel the XOne interface much more sleak and efficient, Kinect voice comands works +90% of the time and it´s very handy. I had no probles with swaping, snapping and multreading.

The PS4 interface just felt like a overbusy early days Android skin.