| binary solo said: But but but Kinect isn't a peripheral.
That is flawed though. It actually didn't sell many 360's at all outside of the USA. And clearly the fact that something is a one hit wonder merely reinforces the point that peripherals are not a good long term bet. Even Wiimote ended up failing. How can I say that you ask? Reverse back to 2008/9 Wii was selling faster than PS2 at the same time in its lifecycle. People were talking 200 million sales. The Source was even predicting Wii would reach PS2's LTD. Forward to 2011 Wii sales started bottoming out even before Wii U launched. The Wiimote ended up being one of the most successful fads in gaming, but it was a one hit wonder in the end. And it failed to secure Nintendo a solid consumer base for multiple generations. |
Just Dance 4(software that relies on the Wii remote) still sold almost 7 million was launched last holiday and Just Dance 2014 almost 3 million this past holiday both on the massively declining platform that is the Wii. it most certainly looks as if there is still interest in the Wiimote. I don't think consumers gave up on the Wiimote or that it was a fad. Those software sales indicate there is still demand and that demand is higher than anything they have released on Wii U. Nintendo just gave up on those consumers.
Nintendo choosing to stop making Wiimote software is what caused the Wii's sudden decline. A controller by itself doesn't do much. It needs good software and that software needs to be in steady supply. MK Wii, Wii Sports and Resort, Wii Play all sold well in part to how well the controller was integrated. When those software hits stopped coming the market moved on because there were few other options on the platform cause 3rd parties shunned it.
They didn't really give the Wiimote a chance this generation. The moment Wii U was unveiled it was all about that pad. Software shown focused on the pad. So how could it have possibly helped for multiple generations if Nintendo themselves basically put it in the closet?







